Add StateMachine support

This commit is contained in:
2021-07-21 16:11:43 +02:00
parent f474a92a13
commit 3b5a291de9

131
src/StateMachine.php Normal file
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<?php
/** DomFramework
* @package domframework
* @author Dominique Fournier <dominique@fournier38.fr>
* @license BSD
*/
namespace Domframework;
/**
* This class manage a state machine.
* Define the states and the associated transitions.
* The states and the transitions are methods
* The states are the actions.
* The transitions are tests : return false if the test do not match, or true
* if the test match. The state machine will skip the test if it doesn't match,
* and go to the define toStateName if the test return true.
* Officially, the transitions should not have priority. In practise, the
* transistions are tested in the added order.
*/
class StateMachine
{
private $states = array();
private $transitions = array();
private $debug = false;
public function addState(string $stateName, callable $methodName): self
{
$this->states[$stateName] = new StateMachineState($methodName);
return $this;
}
public function addTransition(string $transitionName, string $fromStateName, string $toStateName, callable $methodName): self
{
if (! key_exists($fromStateName, $this->states))
throw new \Exception("StateMachine can not add Transition from '$fromStateName' : state not defined", 404);
if (! key_exists($toStateName, $this->states))
throw new \Exception("StateMachine can not add Transition to '$toStateName' : state not defined", 404);
if (key_exists($transitionName, $this->transitions))
throw new \Exception("StateMachine can not add Transition '$transitionName' : transition already defined", 406);
$this->transitions[$transitionName] = new StateMachineTransition($fromStateName, $toStateName, $methodName);
return $this;
}
/**
* Start the state machine at the provided state
* Will run until no transition match, then return
*/
public function run(string $stateName)
{
if (! key_exists ($stateName, $this->states))
throw new \Exception("StateMachine can not runState '$stateName' : state not defined", 404);
while(1)
{
$this->debug("Start state '$stateName'");
$rc = $this->states[$stateName]->run();
$this->debug("End state '$stateName' with type '".gettype($rc)."'");
foreach($this->transitions as $transitionName => $transition)
{
if ($transition->getFromStateName() !== $stateName)
continue;
if ($transition->run() === false)
{
$this->debug("Look at transition '$transitionName' : Return FALSE (not match)");
continue;
}
$this->debug("Look at transition '$transitionName' : Match");
$stateName = $transition->getToStateName();
continue 2;
}
break;
}
return $rc;
}
private function debug(string $msg)
{
if ($this->debug === false)
return;
echo "$msg\n";
}
}
class StateMachineState
{
private $methodName;
public function __construct(callable $methodName)
{
$this->methodName = $methodName;
}
public function run()
{
return call_user_func($this->methodName);
}
}
class StateMachineTransition
{
private $fromStateName;
private $toStateName;
private $methodName;
public function __construct(string $fromStateName, string $toStateName, callable $methodName)
{
$this->fromStateName = $fromStateName;
$this->toStateName = $toStateName;
$this->methodName = $methodName;
}
public function getFromStateName(): string
{
return $this->fromStateName;
}
public function getToStateName(): string
{
return $this->toStateName;
}
public function getMethodName(): callable
{
return $this->methodName;
}
public function run()
{
return call_user_func($this->methodName);
}
}